Speed up your Team Builds

Speed up your Team Builds

Posted by richard | August 1, 2007 | Visual Studio ALM

Over the past few years, a few of my clients have deployed Team Foundation Server Proxy to improve the performance of their remote/distributed teams. It boosts network performance by caching copies of source control files in a remote location, local to the developer needing the files but away from the main source control location. In short, the proxy helps each user avoid a costly download of the files to their workspace across the slower connection.

So why wouldn’t this work for Team Build?

In today’s VSTS chat, I asked if anyone had done this. I should have expected that Buck Hodges would have, and even blogged about it.

Related Blogs

Posted by richard | September 30, 2016
Wassup Team Room?
According to Microsoft's official definition, Team Rooms, like chat rooms, "provide teams with a space to discuss work in progress, ask questions, share status, and clarify issues that arise." Sounds...
Posted by richard | February 24, 2015
Use Excel to Create Repetitive Work Items
Teams often ask me for any shortcuts to periodically creating the same work items, such as for each sprint or release. In other words, they want to create the same...
Posted by richard | October 7, 2013
The One Work Item check-in policy
Thanks to my fellow Visual Studio ALM MVP Colin Dembovsky for building the “One Work Item” check-in policy that I was always too lazy to build. Judging by the title,...